Interactive wall
An interactive projection that turns a blank wall into a live surface. Using depth tracking, the piece lets viewers shape a particle field through distance rather than touch.
About
The starting point was frustration with projection as a one-way medium. I wanted the wall to feel aware of the body in front of it, so presence itself became the interaction.
Brief
The system had to feel continuous rather than triggered: no obvious buttons, no abrupt on/off states. Distance became the input, with proximity controlling density, motion, and flow in real time.
Built in Kinect V2 and TouchDesigner, the piece responds fluidly to movement and turns passive viewing into active participation. It behaves more like a changing field than a fixed animation.

