Interactive wall

An interactive projection that turns a blank wall into a live surface. Using depth tracking, the piece lets viewers shape a particle field through distance rather than touch.

About

The starting point was frustration with projection as a one-way medium. I wanted the wall to feel aware of the body in front of it, so presence itself became the interaction.

Brief

The system had to feel continuous rather than triggered: no obvious buttons, no abrupt on/off states. Distance became the input, with proximity controlling density, motion, and flow in real time.

Outcome

Outcome

Built in Kinect V2 and TouchDesigner, the piece responds fluidly to movement and turns passive viewing into active participation. It behaves more like a changing field than a fixed animation.

Smooth Scroll
This will hide itself!