Interactive wall
An interactive projection system that turns a static wall into a responsive surface. Using depth tracking, the projection reacts to the distance of the body, allowing the viewer to directly influence a real-time particle field.
Concept
This started from a simple frustration. I had a large wall to project on but no way to actually engage with it. Projections felt one-sided, like something you look at but can’t affect. I wanted to change that relationship and make the surface feel alive and responsive to presence.


Brief
To design a piece where proximity becomes input. The goal was to move away from touch-based interaction and instead use distance as a continuous control. The interaction needed to feel immediate and fluid, not like a trigger but something you shape over time.
Outcome
Built using Kinect V2 and TouchDesigner, the system tracks body depth and maps hand proximity to a particle simulation in real time. Movement influences density, motion, and flow, creating a field that responds continuously to the viewer. The result is a shift from passive viewing to active participation.