Interactive wall

A projection piece that turns a blank surface into a live field shaped by the viewer's presence. Built with depth tracking, the work uses distance rather than touch as the input, letting the body alter density, movement, and visual flow in real time. The starting point was frustration with projection as a one-way medium. I wanted the wall to feel aware of the body in front of it, so presence itself became the interaction. Built using a Kinect V2 and Touchdesigner.

Smooth Scroll
This will hide itself!